Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.Editor-in-Chief
Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA
Academic Co-Chair
Shlomo Dubnov, University of California San Diego, San Diego, CA, USA
Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
Patrick C. K. Hung, University of Ontario Institute of Technology, Faculty of Business and IT, Oshawa, ON, Canada
Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA
Industry Co-Chair
Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan
Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany
Editorial Board
Leigh Achterbosch, Federation University Australia, School of Science, Engineering, IT and Physical Sciences, Mt Helen, Ballarat, VIC, Australia
Md Atiqur Rahman Ahad, University of Dhaka, Dhaka, Bangladesh
Ramazan S. Aygun, Kennesaw State University, Department of Computer Science, Marietta, GA, USA
Barbaros Bostan, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey
Guven Catak, Bahçeşehir University (BAU), BUG Game Lab, Istanbul, Turkey
Alvin Chan, Cambridge Corporate University, Lucerne, Switzerland
Anirban Chowdhury, University of Petroleum and Energy Studies (UPES), Department of User Experience and Interaction Design, School of Design (SoD), Dehradun, Uttarakhand, India
Anthony Lewis Brooks, Aalborg University, Aalborg, Denmark
Saverio Debernardis, Politecnico di Bari, Dipartimento di Meccanica, Matematica e Management, Bari, Italy
Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK
Stefano Ferretti, University of Bologna, Department of Computer Science and Engineering, Bologna, Italy
Han Hu, Beijing Institute of Technology, School of Information and Electronics, Beijing, China
Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA
Chris Joslin, Carleton University, Ottawa, Canada
Sicilia Ferreira Judice, University of Calgary, Dept. of Computer Science, Calgary, Canada
Julia Juremi, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
Hoshang Kolivand, Liverpool John Moores University, Department Computer Science, Liverpool, UK
Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA
Dario Maggiorini, University of Milan, Department of Computer Science, Milano, Italy
Tim McGraw, Purdue University, West Lafayette, IN, USA
George Papagiannakis, University of Crete, Computer Science Department, Heraklion, Greece; Foundation for Research and Technology Hellas, Heraklion, Greece
Florian Richoux, Université de Nantes, Nantes, France
Andrea Sanna, Politecnico di Torino, Dipartimento di Automatica e Informatica, Turin, Italy
Yann Savoye, Liverpool John Moores University, Department of Computer Science, Liverpool, United Kingdom
Sercan Şengün, Illinois State University, Wonsook Kim College of Fine Arts, Normal, IL, USA
Ruck Thawonmas, Ritsumeikan University, Shiga, Japan
Rojin Vishkaie, Ball State University, College of Communication, Information, and Media, Muncie, IN, USA
Duncan A. H. Williams, University of York, Digital Creativity Labs, Department of Computer Science, York, UK
Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan
About the Author: Editor-In-Chief: Newton Lee, Newton Lee Laboratories, LLC and Institute for Education, Research, and ScholarshipsNiels Christian Nilsson, Aalborg University Copenhagen, København, SV, Denmark